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Post by Admin on Jun 27, 2018 14:44:44 GMT -5
Please take a moment and let us know what you thought of this issue!
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Post by UltimateDC on Jul 4, 2018 19:52:11 GMT -5
I liked this. Action scenes are something that I have trouble writing so I appreciate seeing it done well, and this was definitely done well. Everything flowed together, everyone had a part to play, and there were plenty of character moments thrown in there for flavor. Good stuff.
Something else I appreciate is that this is a smaller sort of problem to deal with, but no less threatening. It's easy to get a sort of event fatigue/sequel creep when every crisis is an escalating, world-ending threat. It's nice to switch it up with something like a bank robbery instead of an alien invasion or an angry God or something. This is a smaller issue, but still one that needs to be dealt with.
Overall, good stuff. I'm looking forward to what comes next.
-UDC
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Post by oblique on Jul 6, 2018 17:22:47 GMT -5
Thanks, UDC! I'm glad you liked the "smaller" problem they have to deal with in this issue. I really want to ramp up the pressure on the team as times passes, both as they get stronger and they attract the attention of a few villains! So I thought it was essential to start at a more modulated level and then escalate the problem in future issues.
Thanks for reading!
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Post by oblique on Jul 6, 2018 17:26:40 GMT -5
I also want to offer a belated thank you to Mark for editing this issue on the fly, as I had fallen behind on this issue! I've been super busy and he was a lifesaver.
Also, thanks again to Joey Jarin! I'm using one cover for each story, and his is such a great shot of the whole team featuring their awesome costumes.
Overall, this issue was a lot of fun to write. The fight scenes seemed to flow well, but I'm still getting a handle on how the team will interact. I really want to capture how they can work together better in the future as they come together as a group and get some training. For now, they almost get in the way more than they help each other in combat! It was a lot of fun switching POV and trying to see how Robin fights and thinks a lot differently than Artemis and Superboy. Hopefully, I'll be able to juggle more characters in short bursts in future scenes. As I said to UDC, really want to ramp up the pressure on the team as times passes, both as they get stronger and they attract the attention of a few villains. So they start out with a minor rebellion and crash a bank robbery in progress, but things will get a lot more serious soon.
Cheers!
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Post by HoM on Jul 20, 2018 5:07:21 GMT -5
Great second issue! Robin is the standout, but I’m enjoying Artemis being an eye rolling cynic along for the ride. Superboy is surly, Wonder Girl is eager, and Impulse impatient, and I think that’s perfect.
I like how Robin is projecting confidence, but is aware of his limits, and his “seventy” response was great. He’s not overhyping himself, and his very considered takedown of Tommy and his gun-- calm and balanced before exploding into action-- was great. You’ve got a great handle on them so far.
And even then, when he was proven wrong with a later plan, and realised that maybe just maybe the group wasn’t having as much success as they should when Tommy got back up, his stutter was a great moment of weakness, because he didn’t let it slow him down.
Seeing the views of the onlookers, especially the police captain, was cute, because we’re seeing how the world currently views the younger generation of heroes, or caped folks in general, continually contextualise the world that Young Justice have to operate within.
And then that final scene, with the Justice League arriving… uh-oh. Here’s to next issue!
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Post by oblique on Jul 20, 2018 18:46:58 GMT -5
Thanks Charlie, I'm glad you liked it. I feel like this really solidified the basic characters with setup for future growth.
Robin-- Tim-- is really growing on me! I'm trying to strike a balance between his exceptional genius and his youth and role in the Batman Family... I feel that, at this age, he's more insecure, but I don't think he'll ever "grow out" of his penchant for overthinking the situation. Right now, I want to portray him as a planner and calculator, who makes decisions based on a rational assessment of the situation-- but he can always see how things could go wrong, and this gives him a streak of nervousness that he has to learn how to handle. He also needs to learn how to communicate with the team.
I love peeking in at non-powered civilians and onlookers, and setting the stage for certain conflicts in later stories-- weaving in other events in DC2 like Justice League vs America, Kobra, and Most Wanted.
I'm glad you're reading Charlie, stay tuned for the next issue. Should be ready this weekend.
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